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 Undergrowth

OVERVIEW

This is my final large university project, created by a group of 13 people using Agile and Unity over 8 months.  The game is a 3D puzzle platformer, centred around the ability to dig directly through the level and emerge on the other side with inverted gravity, as well as giving the player 4 plants, each with their own unique property that the player can plant at will. Undergrowth won the Best Game Award during the annual Falmouth Games Show.

This project had 3 designers including myself and we decided to make a level each and all contribute to the general design. I took responsibility for level one and the Hub.

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TRAILER

LEVEL 1

CREATION PROCESS

(Click Image For Analysis)

WHAT AND WHY

(Click Image For Analysis)

HUB

CREATION PROCESS

(Click Image For Analysis)

WHAT AND WHY

(Click Image For Analysis)

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