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HIDDEN COMPASS CROUCHING BOID

OVERVIEW

This map was put together using Unity, made for the purposes of testing the effectiveness of different methods for guiding a player through a level. I used 6 types of environmental signifiers; sound, lighting, movement, guiding lines, brightly coloured objects and a weenie (point of reference). I recorded 10 playtests and wrote a full breakdown and analysis of the levels effectiveness in the document linked below.

 

CREATION PROCESS

(Click Image For Analysis)

WHAT AND WHY

(Click Image For Analysis)

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