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Post Ghost Apocalypse

OVERVIEW


Post Ghost Apocalypse (PGA) is a physics-based FPS with some mild survival horror elements. PGA is a solo project that I have been steadily adding to for the past 4 months to help me get to grips with unreal 4 engine. 

 

Walkthrough 

What sets this apart from other FPS and why?

To set PGA apart from almost all other games in the FPS genre I decided to set my sights on creating physics-based weapons system. Immediately this created a wealth of interesting gameplay opportunities that add an extra level of consideration to almost every aspect of the gameplay. Some examples of this would be:

 

PGA was originally a project I would use just for experimenting with the FPS formula, but after a while, I decided to polish it up and put it on my portfolio. It has taught me a lot about UE4's blueprints system and the editor in general. 

 

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