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Parted

This was a large university project created by a group of 13 people using Agile and Unity over 8 months. The premise was a simple puzzle game for android phones. I was one of two people who was given the role of level designer, so we ended up doing 5 levels each.

With tight restrictions, we managed to push for the crumbling tiles mechanic. This mechanic was very important since it added extra depth to the task of bringing a key back to the door creating all manner of puzzles. I was the person to originally conceived the idea, but my fellow designers helped me refine it into what it is today We were told by our tutors that this game could have been put up on the Google play store, but a small group of the team were against this notion.

 

 

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